So, I need to figure out how to get the direction the ray was casted, after the ray has already been casted. So I know how to send the ray in a certain direction, but I’m having some trouble figuring out how to get that direction to use in later code.
So, in this example I’m sending a ray from the white ball, to the black ball.
I know how to send the ray in the correct direction, but how would I go about getting that direction in code form (to use later on)? I’d be preferable if I could get it in CFrame, but I can work with Vector3.
Also, I would need to be able to get this form any angle, if that’s possible. (So I can’t just use RaycastResult.Normal)

