Hey, Thanks for clicking on This Post.
I Created this Post since I Need Help With Raycasting.
The Pets Randomly Fall Down And in the Output it Prints : raycast_failed
.
The Pets then Randomly Again Come back Up with the Character.
Here is A Video :-
Here is My Script For the Raycast
local function GetPositionY(pos,character,pet_container)
-- Pet_container is a folder which has all the pets of the player
-- pos is the Position of the PetModel (We Use it for X and Y Axis)
-- Character is the Player's character
local Paramas = RaycastParams.new()
Paramas.FilterDescendantsInstances = {pet_container:GetDescendants(),character}
Paramas.FilterType = Enum.RaycastFilterType.Blacklist
Paramas.IgnoreWater = true
local returning_number = character.HumanoidRootPart.Position.Y
local raycastResult = workspace:Raycast(pos + Vector3.new(0,character.Head.Position.Y + 10,0), Vector3.new(0,-100,0), Paramas)
if raycastResult then
returning_number = raycastResult.Position.Y
else
print('raycast_failed')
end
return returning_number
end
I’m trying to figure this out for the previous hour,
All help is appriciated!