I’m having a bit of trouble figuring out how to implement clean recoil recovery. The code works perfectly fine, however how would I calculate the proper angle to reset the camera’s angle in the loop?

In the code example below, what would be the correct value that would reset the angle 0.2 to 0 over the span of `LERP_TIME`

?

```
if ViewModel_Tool then -- if View model weapon was found
if firingBool then
Camera.CFrame = Camera.CFrame * CFrame.Angles(math.rad(10), 0, 0) -- Intial recoil / jolt upwards
end
local current_time = 0 -- Recoil recovery using FPS independent lerp
local LERP_TIME = 0.2
while current_time < LERP_TIME do
current_time += RunService.RenderStepped:Wait()
Camera.CFrame = Camera.CFrame:Lerp(Camera.CFrame * CFrame.Angles(-math.rad(0.5), 0, 0), math.min(current_time/LERP_TIME,1))
end
end
```