Currently i’m firing a remote function to the client which returns information (bad cuz server hang forever)
i want to use remote events and have tried issue is if i set them up the way i did:
make a event called “damage” which get’s a table of hit objects and does damage to them
issue is you can spam it causing it to do a billion trillion infinity damage and 1 shotting
you can’t really hitbox extend since theres a distance check on the server
any way of stopping the 1 trillion damage problem?