Hello
I am trying to make a round system with a random map selector but everytime I try this I always get this error:
Here is the script:
local Status = game:GetService("ReplicatedStorage").RoundFolder.Status
local CurrentMap = game.Workspace.CurrentMap
local MusicFolder = game.Workspace.Music
local IntermissionMusic = MusicFolder.Intermission:GetChildren()
local RoundMusic = MusicFolder.Round:GetChildren()
local IntermissionTime = 20
local RoundTime = 90
local function RunRound()
-- Intermission
while wait() do
for i = IntermissionTime, 1, -1 do
Status.Value = "Intermission (" .. i .. ")"
task.wait(1)
end
print("Intermission Ended!")
Status.Value = "Choosing Map..."
task.wait(2)
-- Map Selector
local Maps = game:GetService("ServerStorage").Maps
local ChosenMap = Maps[math.random(1, #Maps)]
local MapClone = ChosenMap:Clone()
MapClone.Parent = workspace
end
end
spawn(RunRound)
I was trying to follow a tutorial to see what they did to compare to what I did, it looked just like mine but theirs worked, I tried looking but I couldn’t find anything wrong.