Can someone help me with this error im getting on line 6. It happens when the correct team member passes through the door without getting killed.
script.Parent.Touched:Connect(function(hit)
local character = hit.Parent
local player = game.Players:GetPlayerFromCharacter(character)
local Teams = game:GetService("Teams")
local team = Teams["team1"]
if player.Team ~= team then
character.Humanoid.Health = 0
end
end)
here is the error
" Workspace.worldobjects.teamdoor.Script:6: attempt to index nil with ‘Team’ - Server - Script:6 "
I am assuming i need something in the script that recognizes the player as someone who shouldnt be killed and skips the rest of the script.
Yeah, this is the solution, you just need to check if “player” is actually a player instance and not nil before you attempt to index its “Team” property.
The script works if the player is not team1. It killed them without error. It only gives the error when team1 walks through it. The script functions as it should, but drops that error if team1 player goes through and doesnt get killed as he shouldnt.
local players = game:GetService("Players")
local teams = game:GetService("Teams")
local part = script.Parent
part.Touched:Connect(function(hit)
local hitModel = hit:FindFirstAncestorOfClass("Model")
if hitModel then
local hitPlayer = players:GetPlayerFromCharacter(hitModel)
if hitPlayer then
if hitPlayer.Team ~= teams.team1 then
local humanoid = hitModel:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Health = 0
end
end
end
end
end)
This will kill any player who isn’t on the “team1” team if they touch the killing part.