I seem to be having some issues with either the properties of the Highlight instance inside of a MeshPart or the way it’s set up, the main problem is that while playtesting inside of studio it looks as intended in the screenshot below:
But while in the game on Roblox it looks as shown in this screenshot:
The object being held is a single MeshPart and the Highlight is inside of it so I’m not sure why the entire character gets an outline as well, the Adornee property is not set to anything either and it’s only one highlight.
This is not intentional and I’m not sure why this happens, any help or feedback would be greatly appreciated.
As explained, the Highlight is inside of the MeshPart (object being held by the character) in the image, so that’s what it’s parented to and there are no other Highlight instances anywhere else in the game.
EDIT (SOLUTION): Setting the Adornee property of the Highlight and the Enabled property of the Highlight inside of a Script when the tool got equipped accordingly has fixed the problem.