Help with Smoother AngularVelocity Turning

So I’ve made a functional moving ship system using Linear/Angular Velocity Constraints. But here’s the thing - The movement is super rigid, almost like a robot


And when I try to use two keys at once (ex. pitch up + roll right), it shakes violently

How would I go about in fixing this awful movement?

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you could try using a critically dampened spring to create a smoothing effect between the turns (on a single plane)

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