Hey Devs,
I need help with splitting a part/baseplate. Im completely unsure how to do this. This is what it looks like:
And I know for a fact that its scripted.
Hey Devs,
I need help with splitting a part/baseplate. Im completely unsure how to do this. This is what it looks like:
You could do this in a couple different ways.
#1, you could have an algorithm where you split the part a few different ways (spawning new parts to make it look like it was split).
#2, you can have a pre-existing split version, hidden away in ReplicatedStorage, where players cannot see it. Then, you can just do something like
local SplitBaseplate = game.ReplicatedStorage.SplitVersion:Clone() -- Copy the model of the split one from ReplicatedStorage
SplitBaseplate.Parent = game.Workspace -- Parent the slip version
game.Workspace.OldBaseplate:Destroy() -- Destroy the old baseplate
Edit: I would move this to #help-and-feedback:scripting-support
If that isn’t a screenshot from your game I’d suggest posting this in #help-and-feedback:scripting-support
However to answer the question, I’d say this could be replicated by swapping out a baseplate mesh with meshes of broken pieces of a baseplate.