Hi,
Im making a table. So heres the script.
local TableOfParts = {
local Part = game.Workspace.Part
}
TableOfParts.Visible = false
The script doesn’t work.
Hi,
Im making a table. So heres the script.
local TableOfParts = {
local Part = game.Workspace.Part
}
TableOfParts.Visible = false
The script doesn’t work.
local Part = game.Workspace.Part --an object
--a dictionary(its keys are strings)
local TableOfParts = { --a table
[Part.Name] = Part
}
print(TableOfParts[Part.Name])
--an array(its keys are numbers)
local TableOfParts = {
Part
}
print(TableOfParts[1])
You can find a lot useful info about how tables work here.
You would need to loop through the table if you wanted to make multiple parts invisible at once.
Visible is not a property of a part.
local TableOfParts = {
Part = game.Workspace.Part
}
then
TableOfParts.Part.Transparency = 1 -- for a specific part
or
for i,v in pairs(TableOfParts) do -- for all parts
v.Transparency = 1
end
this might work
local Part = workspace.Part
local TableOfParts = {Part}
TableOfParts[1].Visible = false