for _, Player in pairs(blue:GetPlayers()) do
if Player:FindFirstChild("Character") then
print("Teleporting players back")
Player.Chracter.IsPlayer.Value = false
Player.Character.HumanoidRootPart.CFrame = game.Workspace.SpawnLocation.CFrame * CFrame.new(0,1,0)
delay(.2, function()
gametime = 10
Matchmaking = false
end)
end
end
Why isn’t this script working it supposed to teleport all the players to spawn that on the team once the number of countdown reaches 1. The thing isn’t printing or working. Anyone know why?