Hello everyone! This is my first post here and I’ve encountered a problem with the camera while im working on my project.
So basically i have this force shiftlock local script(not mine)
local plr = game.Players.LocalPlayer
local char = plr.Character
local hrp = char:WaitForChild("HumanoidRootPart")
local UIS = game:GetService("UserInputService")
local CC = game.Workspace.CurrentCamera
local button = script.Parent.MenuGui.Frame.startButton
button.MouseButton1Up:Connect(function()
char:FindFirstChild("Humanoid").CameraOffset = Vector3.new(1,1,0)
game:GetService("RunService").RenderStepped:Connect(function()
if UIS.MouseBehavior ~= Enum.MouseBehavior.LockCenter then
UIS.MouseBehavior = Enum.MouseBehavior.LockCenter
end
local pos = hrp.Position + Vector3.new(CC.CFrame.LookVector.X, 0,
CC.CFrame.LookVector.Z)
hrp.CFrame = CFrame.new(hrp.Position, pos)
end)
end)
It works as expected until some weird animations get played.
The camera movement is real jittery when going backwards. I think this is because of the slight leaning in the walk animation?
I would be glad if someone pointed out the problem, thanks for your time!
local plr = game.Players.LocalPlayer
local char = plr.Character
local hrp = char:WaitForChild("HumanoidRootPart")
local UIS = game:GetService("UserInputService")
local run = game:GetService("RunService")
local CC = game.Workspace.CurrentCamera
local button = script.Parent.MenuGui.Frame.startButton
local function step()
if UIS.MouseBehavior ~= Enum.MouseBehavior.LockCenter then
UIS.MouseBehavior = Enum.MouseBehavior.LockCenter
end
local pos = hrp.Position + Vector3.new(CC.CFrame.LookVector.X, 0, CC.CFrame.LookVector.Z)
hrp.CFrame = CFrame.new(hrp.Position, pos)
end
button.MouseButton1Up:Connect(function()
char:FindFirstChild("Humanoid").CameraOffset = Vector3.new(1,1,0)
run.RenderStepped:Connect(step)
run.Heartbeat:Connect(step)
end)