Help with tool follow mouse

I found a tutorial by the creator of “Weaponry” (really enjoy you should check it out) but it doesn’t mesh with my systems already in place for tools to follow the mouse. It uses a motor6d attached to the torso to allow for greater animations with tools. Except…
image
sorry for the shoddy photo its hard to capture

The code for the arms works, but I don’t know how to make a similar effect while preserving the animations original form.

Code:

if player.Character:FindFirstChildOfClass("Tool") then
				
				rightArm.C0 = CFNew(1, 0.5, 0) * CFAng(3 * math.pi/2, 0, math.pi) * CFAng(-asin(CameraDirection.y), 0, 0) * CFAng(4.7,4.7,9.5)
				leftArm.C0 = CFNew(-1, 0.5, 0) * CFAng(3 * math.pi/2, 0, math.pi)  * CFAng(-asin(CameraDirection.y), 0, 0)* CFAng(7.5,1.5,6.5)
				
end