I found a tutorial by the creator of “Weaponry” (really enjoy you should check it out) but it doesn’t mesh with my systems already in place for tools to follow the mouse. It uses a motor6d attached to the torso to allow for greater animations with tools. Except…
sorry for the shoddy photo its hard to capture
The code for the arms works, but I don’t know how to make a similar effect while preserving the animations original form.
Code:
if player.Character:FindFirstChildOfClass("Tool") then
rightArm.C0 = CFNew(1, 0.5, 0) * CFAng(3 * math.pi/2, 0, math.pi) * CFAng(-asin(CameraDirection.y), 0, 0) * CFAng(4.7,4.7,9.5)
leftArm.C0 = CFNew(-1, 0.5, 0) * CFAng(3 * math.pi/2, 0, math.pi) * CFAng(-asin(CameraDirection.y), 0, 0)* CFAng(7.5,1.5,6.5)
end