Help with tweening

Try putting

Notify:TweenSize(UDim2.new(0.5, 0, 0.169, 0), "Out", "Quad", 1, false, nil)

again idk why this is happening but it does not work

Are you getting any error now?

nope it just keeps the frame at 0, 0 , 0 , 0 or somethin

its a frame …

Put print (“Open”) below this:

Maybe it is not triggered by the if.

it prints “Open” so its just the tweening

Wowza, didn’t know that one, thanks for the correction!

i’ve learned that the gui goes to the top right of the size i want to set then scales down until you cant see it

Could you give an example as to what you mean?

the thing changes now but the gui has text and it goes off screen now and nothing else?

Maybe you need to change the Position value of your gui?

If the frame is inside another frame it will definitely affect it

idk if this would work bc ive changed it alr

its not its parent is a ScreenGui

That is indeed true you can substitute mostly every Enum for strings (minus Enums binded to event specific things like Enum.KeyCode I don’t think can be treated as a string). But it’s less optimized.

Always use Enum, it’s quicker than strings.

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Alight, how about you send the script, and video of what happens and a pic of the explorer all at the same time in one post so we can see exactly what is happening and or what is wrong…

i cant send a vid bc idk how to on mac

i can give full script

– Services
local replicatedStorage = game:GetService(“ReplicatedStorage”)
local serverStorage = game:GetService(“ServerStorage”)

local ts = game:GetService(“TweenService”)
local tweeninfo = TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.Out)

local plr = game.Players.LocalPlayer

repeat wait()
until plr.Character

local Character = plr.Character

local Humanoid = Character.Humanoid

local maxHunger = 100
local maxThirst = 100
local maxSanity = 100

local dead = false

– Events

local DeathEvent = game.ReplicatedStorage:WaitForChild(“Death”)
local Notification = game.ReplicatedStorage:WaitForChild(“Notify”)

–Values

local Stat = plr:WaitForChild(“Stats”)

local Hunger = Stat:WaitForChild(“Hunger”)

local Sanity = Stat:WaitForChild(“Sanity”)

local Thirst = Stat:WaitForChild(“Thirst”)

–Guis

local MainGui = plr:WaitForChild(“PlayerGui”):WaitForChild(“Hud”)

local ThirstGui = MainGui:WaitForChild(“Thirst”)
local HungerGui = MainGui:WaitForChild(“Hunger”)
local SanityGui = MainGui:WaitForChild(“Thirst”)
local HealthGui = MainGui:WaitForChild(“Health”)

–Mains

Hunger:GetPropertyChangedSignal(“Value”):Connect(function()
if not dead then
if Hunger.Value == 0 then
DeathEvent:FireServer(“Hunger”)
dead = true
else
print(“yes”)
local Change = Hunger.Value / (maxHunger)
print(Change)
HungerGui.Bar:TweenSize(UDim2.new(Change, 0, 1, 0))
end
end
end)

Thirst:GetPropertyChangedSignal(“Value”):Connect(function()
if not dead then
if Thirst.Value == 0 then
DeathEvent:FireServer(plr, “Thirst”)
dead = true
else
print(“yes”)
local Change = Thirst.Value / (maxThirst)
print(Change)
ThirstGui.Bar:TweenSize(UDim2.new(Change, 0, 1, 0))
end
end
end)

Humanoid:GetPropertyChangedSignal(“Health”):Connect(function()
local healthChange = Humanoid.Health/(Humanoid.MaxHealth)
HealthGui.Bar:TweenSize(UDim2.new(healthChange / 10.9, 0, 0.5, 0), “Out”, “Quad”, 0.5, true)
end)

Notification.OnClientEvent:Connect(function(message, answer)
local Notify = MainGui:WaitForChild(“Notify”)

print(answer)

if answer == "Open" then
	print("OPEN")
	Notify:TweenSize(UDim2.new(0.466, 0,0.247, 0), "Out", "Quad", 1, false)
	--{0.444, 0},{0.169, 0} tip size
	Notify.Main.Text = " "
	print(Notify.Main.Text)
elseif answer == "Stay" then
	Notify.Main.Text = message
end

end)

Ok, let me take a good look at this…
By the way you can just take video using the Roblox recording system or the studio recording. To find the normal Roblox one just hit the Roblox icon when you test the game and go through the tabs and you should find it, for studio go to the View tab and you should find the studio recorder, the picture quality isn’t the best but at least it is something.

Also, when posting code, you can put three of these ~~~, or these ``` at the top and bottom of your code so it is easier to read, you may already know this but just to be sure.
I will get back to you on the code issue.