Help with Tweening?

I am currently making a main menu for my game. Is there a way to “destroy” or hide the Tween?

Example:


In Piggy, after you pick the book, it “closes” the Tween and spawns you in.
This one is mine, and I want it to do the same thing when you push Mission 1.

How would I do this?
Thanks.

I’m not quite sure I know what you’re asking for… But every Tween object created has a :Pause() and :Cancel() method.