So I’m working on a map right now, and I’m trying to do spears that go up and down using the while true do
function. But it says:
Here’s the script:
-- Spear --
-- Local Variables --
local TweenService = game:GetService("TweenService")
local Spears = workspace.Spear:GetChildren()
-- Properties (Tween1) --
local TweenProperties1 = TweenInfo.new(
1,
Enum.EasingStyle.Quart,
Enum.EasingDirection.Out,
0,
false,
0
)
local SpearProperties1 = {
Position = Spears.Position + Vector3.new(0, -20, 0)
}
local Tween1 = TweenService:Create(TweenProperties1, SpearProperties1, Spears)
-- Properties (Tween2) --
local TweenProperties2 = TweenInfo.new(
1,
Enum.EasingStyle.Quart,
Enum.EasingDirection.Out,
0,
false,
0
)
local SpearProperties2 = {
Position = Spears.Position + Vector3.new(0, 20, 0)
}
local Tween2 = TweenService:Create(TweenProperties2, SpearProperties2, Spears)
-- Function --
while true do
Tween1:Play()
wait(1)
Tween2:PLay()
wait(1)
end
My theorized answer is for i, v in pairs (workspace.Spears:GetChildren())
, but I don’t know how.
Seperating names between different parts will waste a lot of work.
Questions:
- How do I make this work?
- Are there other methods on executing code on multiple parts with the same name?