Hi, I am making a game where there is a donkey/horse involved, and I don’t know what type of velocity I should be using.
I want smooth movement. that matches up with the horse’s animation, but I’m not quite sure how to go about achieving this.
Here are things I am considering.
LinearVelocity - I could use this, but it’s much harder to make it smooth and match up to the animation.
Tweening - This would be very hard for the physics of it, so probably not this either.
MoveTo() - This could work, but it’s still a velocity so I don’t know how I would match it up with the animation.
Also, does Roblox have RootMotion? I see a lot of posts about it but I cannot seem to find it in the documentation.
I could easily use any of these, but I want to be sure on which one is the best for movement.
What are the pros/cons of each?
Thank you.
Oh, I also added colliders for the legs because they were moving the horse when the walk animation was playing, is there a better way to do this?