Help with viewmodel breaking when using 2 arm animations

So i was using creatoryelIow’s viewmodel which my game uses but theres a huge problem when it comes with tools using both arms in a animation,

do you guys know any way of fixing it? my game uses it alot. (using R6)

his view model:
link

mini template i used in the video for a example:
toolsbroken.rbxl (154.2 KB)


seeing that your character directly matches your camera orientation, this viewmodel is most likely just setting your torso’s orientation on the server every frame, which causes you to start flying.

what you could do is actually follow this post since you don’t really need serversided viewmodel physics.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.