Help with Weld offsets

Hello everyone, I am making a limb module, which basically makes any character loose its limbs,

How it works?

We place red parts to where we want a limb to ‘exist’, for example, I would add a red part to the upperarm of a character and using BoundinRadius function we are able to collect the part that is currently inside the red squares radius,

The issue?

Everything works perfectly, however when It comes to the regeneration part, the motor6d welds become off in a way, the video explains it mostly

Can you provide an actual code?
What is the problem exactly?
Are you struggling to serialize data or what?

When I clone the characters limb and parent it to the player again with its welds, It looks clunkly and it shouldn’t because they share the same weld if that makes sense

In otherwords, when I clone an arm, it should copy everything the clone has even the weld, therefor there shouldn’t be any offset since they are a copy of eachother

Cant you like use Pivot instead?
That should be so much easier to resize everything without having to edit offsets much.

Nevermind, I had to make part0 the new clones weld

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