Hi. I'm looking for Feedback on the Equip menu and teleporting in my game 'Trails of Enigma'

I have three bugs/errors that I’m focused on at the moment. (Game link at bottom)

  1. I’m trying to debug the Equip menu’s tool buttons, which should load/ unload a tool into the player’s inventory and character. When a new player starts, they should immediately have a Rusty Short Sword in the Equip gui (the green ‘Equip’ button at the top of the screen, or buttonB on gamepad, will open the menu gui) .

In the menu, Clicking on a tool should toggle it into and out of inventory. I’m getting an error that a certain bool instance within the image button (cloned from Replicated Storage) isn’t recognized as existing on the client.

Note: The weapons in game so far are tied to Badges. A Welcome badge when joining the first time gives the badge that activates the ‘Rusty Short Sword’ tool.

  1. I’ve been working on a loading screen, which, when I play test it on the server, works fine, but a report from a user (thank you) tell me the loading screen locks the player out of the game when teleporting. I’ve updated the code but I would like to substantiate the fix.

  2. When the player loads, a base is cloned from RepStorage and assigned to the player. This base has a table of buttons on it (surface gui) that, when clicked, opens a menu that will allow the player choose a map and teleport. You have to complete the maps sequentially to unlock them, or group with a more advanced player to play a map that’s locked to you. I’ve gotten errors that the bases were not loading properly. I’ve attempted to address this, but again, I need confirmation.

I hope I’ve given enough information. I will provide more if needed.

I’m sure I’ve a million more things, but any other general feedback or bug discoveries would be highly appreciated!

Regards.
OMR

The game Link:

Trials of Enigma

This should be posted in Creations feedback

1 Like

Ah! Good to know. Thanks for the direction!

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