I would love to know how exploiting clients such as SYNAPSE can be halted.
I couldn’t find any resources on how to prevent these certain complex clients, furthermore how all the top page games quickly respond and stop these clients as I barely see the exploitation happening in those series of games.
Do not empower the client and you should be safe. From what I learned, having checks in the server side for things such as remote events will make it hard for exploiters to take advantage over the game.
Your answer isn’t detailed. You’re just confusing them.
For the OP, there isn’t an exact way to secure your game. The only way to secure it is how your game works. You have to do sanity checks a lot. Remote events can be a tool for hackers to hack the game, but it won’t if you know how to secure it.
There are some exploits that are pretty much impossible to be patched, such as speed hacks, fly hacks and no-clips, this is because these hacks involves the exploiter’s character, and Roblox by default will give full ownership on calculating physics of the player’s character to respective players.