If an animation’s priority gets changes while it’s playing, then the priority seems to stay the same for that animation even after I load it a second time.
Priority starts as Action, then I set it to Core while it’s playing. Animation ends, I reload the same animation on the same humanoid, and the priority seems to start as Core now.
This only happens to animations that aren’t on the local character (so NPCs or other players). When printing the animation’s priority it always says Action, but the animation behaves exactly like the priority is Core.
Is this some new performance change?