Tool.Equipped:Connect(function(Mouse)
Mouse.Button2Down:Connect(function()
if FireMode.Text == "Automatic" then
script.Parent.Text = "Switched to Automatic"
script.Parent.Parent.Parent.Visible = true
task.wait(1)
script.Parent.Parent.Parent.Visible = false
elseif FireMode.Text == "Burst-fire" then
script.Parent.Text = "Switched to Burst-fire"
script.Parent.Parent.Parent.Visible = true
task.wait(1)
script.Parent.Parent.Parent.Visible = false
end
end)
end)
this works, but if you spam it hides the frame fast
wiva15
(wiva16)
May 14, 2022, 8:43am
2
That is because you are using the same frame to show the weapon’s information.
To counter this problem you can either use a different frame for each firemode respectively, or just simply check if the frame’s content is the same after the 1 second delay, if it is then make the frame be invisible, otherwise have the frame stay visible.
I recommend the second method for you. *
Do this:
Tool.Equipped:Connect(function(Mouse)
Mouse.Button2Down:Connect(function()
if FireMode.Text == "Automatic" and script.Parent.Parent.Parent.Visible == false then
script.Parent.Text = "Switched to Automatic"
script.Parent.Parent.Parent.Visible = true
task.wait(1)
script.Parent.Parent.Parent.Visible = false
elseif FireMode.Text == "Burst-fire" then
script.Parent.Text = "Switched to Burst-fire"
script.Parent.Parent.Parent.Visible = true
task.wait(1)
script.Parent.Parent.Parent.Visible = false
end
end)
end)