Hi, I’m not sure if this is a bug or I’m just misunderstanding on how the memory stuff works but I’m pretty sure that 3K+ value worth of memory
is more than enough the lag the heck out of the server itself but I’m not sure how it’s running so smoothly (stable ping, no spike, etc)

the server has been running for over a day and I still find no sign of Slow Server problems which is a good thing but I’m just not sure how the Memory stuff works anymore because of this incident.
If the core memory is increasing over time, it could be a sign that you have a memory leak in your scripts, ie you are creating connections over and over, but never removing them.
If the memory usage starts high and stays high, it’s probably a sign that you have lots of parts in your game and perhaps you could try creating some meshes to lower the part count.
Are all of your parts Anchored that don’t need to move?
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But the problem is that the server itself is running at its finest. And the way I code isn’t just “if it works, it works.” I always disconnect every single connection, clone stuff on client, visualiser effect on client, etc. to the point of where I can technically just tell you that the game itself won’t be causing any memory leaks at all.
Still with that amount of Memory, the game is still functioning perfectly fine without any problem.
If it’s working fine, then don’t worry. What is the game out of interest?
It’s an old SCP game that I tried to experiment with the memory leak stuff. Though the game itself is pretty much dead at this point.
Nonetheless thank you for your respond. Since there are no information about this high memory. I’ll be marking your respond as a solution for now.