Elegy for Davy
Greetings to the pirates of this Version. Like all people will soon do, he has passed away. He was a great man, but now he is dead. He left behind a wife and a child, and now they are sad. Thank you.
Added Chaos Servers
Added Trading
New Lobby
- Added a new lobby The Panama
- Fundamentally the same as the old lobby, but looks much better
- Contains a new infamy board, posting which players are the most infamous
- Added a bunch of new T-Shirts, courtesy of @Serifontt. Also added some extra cosmetics
- Global leaderboards will now refresh much more often and much faster
New Gamemodes
Added Battleships
- Navigate the seas with a crew to take down the enemy’s battleships!
- Experimental gamemode. Lots of things are subject to change
Updated Flying Dutchman
- Added Zombie Mutation Hunter: A zombie that takes advantage of the lone survivor. Leap onto Marauders to incapacitate them and kill them in seconds.
- Added Zombie Mutation Brute: A much bigger zombie, with more health and damage. Gains the ability to slam the ground, sending Marauders flying away.
- Added Zombie Mutation Vampire: A zombie made to separate teams on its own. Grab Marauders and drag them away to create tension within the Marauders.
- Added Last Man Standing: The last Marauder alive must survive on their own. When all but one survivor is left, the last survivor will be granted a speed and defense buff, and the timer is extended by 30 seconds.
- Game timer has decreased down to 2:30
- When a Marauder dies, the timer goes up by +10 seconds
- Added new soundtracks by @Curious_Blocks
New Maps
Added Tectonica (Classic & Battleships)
Added Altantropa (Payload)
Added Snowyland (Payload)
Added Limbo State (Flying Dutchman)
New Items
- Added Caltrops (Raider)
- Added Katana (Duelist)
- Added Immortal Perfection (Duelist)
- Added Firewall (Crewmate)
- Added Working Man (Crewmate)
- Added Reserve Box (Crewmate)
- Added Black Flag (Crewmate)
- Added Serenity (Bagman)
- Reworked Metalworks
The Plastic Factory
- Added Haunted Toy Skin Family
- Added Headless Horseman Skin Family
- Added Candy Skin Family
- Some weapons with no skins have been given some skins
- Added Abnormal Effects: Special particles that you can get on a skin, to make it even COOLER!
- Added Killtrackers: You can now see how many kills you get on a Killtracked skin
The Infamous
- The Infamy leaderboard has been completely reworked.
- Per kill, you get 20-40 Power. You cannot have your power stolen by other players anymore.
- The most infamous resets every month.
- Reach the top of the board to become the most infamous of all of the Tides.
Balance Changes / Bug Fixes
- Rocket Boots power now depends on your jump fatigue.
Raider
- Deadshot now only deals hitstun at a close range
Duelist
- All Duelists now get a 10% swing speed buff. Their melee swing animations are now faster than all other classes.
- Dead Man’s Anklet has been buffed. Its teammate range has been lowered (120 > 90). Defense per enemy has been increased (5% > 8%) and healing per attack increased (1% > 3%)
- Quantum Rod can now consistently place weak bombs to propel yourself with. It can now also consistently deflect splash damage, with the person who shot the splash being stunned for an extra amount of time. You can no longer be launched up by grenade launcher splash damage.
- The Quantum Glove, when deflecting grenades from launchers, now increases deflect damage by 1.50x.
Demolitionist
- Iron Lung damage has been decreased (95 > 85).
Crewmate
- Peppergun has been completely updated. It now has the ability to throw a firecracker onto the ground, providing temporary speed, stunning all enemies around you and knocking them away to give you distance. The firecracker animation also provides deflect frames. When combined with the Firewall, shots on enemies in the air provides extra damage and stun.
Bagman
- Metalworks has been reworked. It now rapidly regenerates teammate’s health overtime, at the cost of lower base healing. It keeps its capability of healing people’s limbs.
- When using the Oxidizer on Great Heights, it will forcefully propel you back, even if you are not in the air.
Other Balance Changes / Bug Fixes
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Zombie Fists damage has been decreased (45 > 30)
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Dynamite should be more accurate when being placed now
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Placed dynamite should actually understand what it’s placed on — if it’s placed on spawned boats, they will more consistently be a shorter timer. You don’t have to worry about this unless you’ve placed Dynamites on a torch.
General Changes
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Beginner servers and Chaos servers all now have reduced damage. I already know there’s a 50% chance this’ll backfire, so don’t get too comfortable with this change.
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Some buttons in the lobby have different colors instead of just all white icons
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The in-game leaderboard and postgame leaderboard have been revamped. It is now much easier to view people’s round stats, score, and such. Players are separated by their teams more consistently and are placed on the board by their score. Players on the top of their team are performing the best, players on the bottom are performing the worst.
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Updated the Dearest Gratitude kill effect
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You can now get more coins per match (Raised from 7,000C to 9,000C)
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Added Platinum Badge
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Added Lost Boys Badge
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Added Last Hope Badge
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Added Memories of the Future Badge
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Added Axe and Grind Badge
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Deadeye Badge has been renamed to Point and Shoot
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Added Kill Effects setting
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Added Skins setting
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Added Skin Abnormals setting
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Added Noise Hats setting