Hello
I’m trying to make a radar system.
In this system I’m taking a ring out of replicated storage and cloning it - with it’s scripts
however when it gets cloned it expands like I have scripted it to, but it doesn’t use the script that adds a highlight to the players when they come in-contact with the ring
Radar Creator
local loading = script.Parent.TextLabel
local p = game.Players.LocalPlayer
local hrp = p.Character.HumanoidRootPart
local mouse = p:GetMouse()
local storage = game.ReplicatedStorage
local active = false
mouse.KeyDown:Connect(function(key)
if key == "r" then
if not active then
active = true
loading.Text = "Radar Not Ready: 15"
local ring = storage.ring:Clone()
ring.Parent = workspace
ring.CFrame = hrp.CFrame * CFrame.Angles(math.rad(90), 0, 0)
ring.Transparency = 1
ring.CanTouch = true
local smoothness = 25
local explosionRadius = 150
for i = 1, smoothness do
local alpha = (smoothness-i)/smoothness
local a = i / smoothness
local size = explosionRadius * a
ring.Size = Vector3.new(size * 1.5, 0.285, size * 1.5)
ring.Orientation = Vector3.new(0, 90, 0)
ring.Transparency = alpha
game:GetService('RunService').RenderStepped:Wait()
end
local fadeAwaySmoothness = math.ceil(smoothness * 1.5)
local explosionRadius2 = 50
for i = 1, fadeAwaySmoothness do
local a = i / fadeAwaySmoothness
local size = explosionRadius + a * explosionRadius2
ring.Size = Vector3.new(size * 1.5, 0.285, size * 1.5)
ring.Transparency = a
game:GetService('RunService').RenderStepped:Wait()
end
ring:Destroy()
wait(1)
loading.Text = "Radar Not Ready: 14"
wait(1)
loading.Text = "Radar Not Ready: 13"
wait(1)
loading.Text = "Radar Not Ready: 12"
wait(1)
loading.Text = "Radar Not Ready: 11"
wait(1)
loading.Text = "Radar Not Ready: 10"
wait(1)
loading.Text = "Radar Not Ready: 9"
wait(1)
loading.Text = "Radar Not Ready: 8"
wait(1)
loading.Text = "Radar Not Ready: 7"
wait(1)
loading.Text = "Radar Not Ready: 6"
wait(1)
loading.Text = "Radar Not Ready: 5"
wait(1)
loading.Text = "Radar Not Ready: 4"
wait(1)
loading.Text = "Radar Not Ready: 3"
wait(1)
loading.Text = "Radar Not Ready: 2"
wait(1)
loading.Text = "Radar Not Ready: 1"
wait(1)
active = false
loading.Text = "Press R To Activate Radar"
end
end
end)
mesh / Ring script - the duplicated one
local ring = script.Parent
local function giveHighlightToHumanoid(hit)
local character = hit.Parent
– Humanoid highlight logic
if character and character:FindFirstChild(“Humanoid”) then
if not character:FindFirstChild(“Highlight”) then
local highlight = Instance.new(“Highlight”)
highlight.Name = “Highlight”
highlight.Parent = character
wait(1)
highlight:Destroy()
end
end
-- Highlight Rig Model (for testing)
if character and character:IsA("Model") and workspace:FindFirstChild(character.Name) then
if not character:FindFirstChild("Highlight") then
local highlight = Instance.new("Highlight")
highlight.Name = "Highlight"
highlight.Parent = character
wait(1)
highlight:Destroy()
end
end
end
ring.Touched:Connect(giveHighlightToHumanoid)
LMK - if anyone got any ideas on how to go about this