I have a functionality that applies a highlight to a group which contains player characters on the client side, and… for some reason it doesn’t appear to work?
Basically, the highlight is working, but only for objects that are in the group on the server side (ie, my test models), but not the player objects that are being added to it on the client side.
For further clarification, this functionality is meant to show players where other players are.
All the player models are in one model, then a highlight (which is a child of the script) has it’s adornee set to that model the players are in.
I don’t understand what you mean in your second part, I cannot add a highlight to all players as that would overload the highlight engine limit with more players. I just tried this and this works, but it’s not a feasible solution as previously mentioned why.
The highlight works, but just not for the player models and that’s why it’s so confusing to me.
What? Why would that work? There is no highlight on the player models visible. I don’t know if this will help, but here is a video for more clarification.