Basically my Highlights are only working in studio
(but not when I play the game through the website)
i have no clue why this is broken, I’m pretty sure it was working a week or two ago, but reverting versions did nothing.
Basically my Highlights are only working in studio
(but not when I play the game through the website)
i have no clue why this is broken, I’m pretty sure it was working a week or two ago, but reverting versions did nothing.
Do you have more than 31 Highlights in your place?
There is such a limit. Both enabled and disabled are counted.
Documentation: Highlighting objects | Documentation - Roblox Creator Hub
completely unrelated but god i love hitman (im assuming this is what you’re modeling after)
good luck with the game, looks great!
I tried deleting some of them so I had less than 31 but it didnt change anything
If the highlights that are located at a certain, rather distant distance are not rendered, then this can only be fixed by increasing the graphics settings in the roblox menu.
If this is the case, then I advise you to replace the way the position is displayed, for example, with markers: ScreentoViewPoint Markers
both videos were recorded with max graphics quality
Well, then double-check that all the highlights can be displayed through the walls, if everything is the same, then these are probably Rendering problems and they cannot be solved in any way and you will have to use other ways to display positions. I indicated the link to the guide for waypoints in the message above, You can also use a billboard gui that can be displayed through the walls, the interface itself will always be turned towards the Camera(BillboardGui | Documentation - Roblox Creator Hub)
I know it can be very disappointing and it will feel completely different, but I don’t see any other solutions to the problem.
First of all, how did you get the player viewport to be fullscreen?
From my testing, there are a limit of 20 highlights for no reason at any given moment in-experience and 31 in studio. This has to do with OpenGL, which is being phased out (according to Roblox), so in the meantime, use a SelectionBox.
I had the same issue when using a lot of highlights in my game. I know there is a limit of 31, but that also includes highlights that are not visible (i.e. in server storage, replicated storage, etc).
What I did was write a script that would create a highlight instead of having it stored as an object, so something like this:
local character = script.Parent -- The object that will have the highlight
local highlight = Instance.new("Highlight", character)
-- Customize highlight
highlight.FillColor = Color3.new(1, 1, 1)
highlight.FillTransparency = 0.5
highlight.OutlineColor = Color3.new(1, 1, 1)
highlight.OutlineTransparency = 0
i reinstalled the roblox player for a seperate reason and it ended up fixing this, no clue why