HingeConstraint not replicating to client

I have this hinge constraint which should be moving slowly to make a part that is welded to it far away orbits around it. Because of this the constraint has an angularvelocity of 0.09. To avoid the constraint from being ‘put to sleep’ by the physics engine, I constantly set its velocity to 0,0.03,0 by linking that to a .stepped event. Now for some reason, the constraint is only moving on the server, but not on the client. Does anyone know what causes this and how to fix it?