i made a turret that follow their mouse and moves to there but it only moves correctly when facing one way
hinge:
positions:
video:
what is it doing:
https://streamable.com/tbkali
what is it suppose to do:
https://streamable.com/qumru9
i made a turret that follow their mouse and moves to there but it only moves correctly when facing one way
hinge:
positions:
video:
what is it doing:
https://streamable.com/tbkali
what is it suppose to do:
https://streamable.com/qumru9
Please post your code so we can see what’s going on ^.^
this is what moves it i forgot to post it
mouse.Move:Connect(function() local delta = mouse.Hit.Position - gun.gun.base.CFrame.Position gun.gun.base.HingeConstraint.TargetAngle = math.deg(math.atan2(delta.Z, delta.X)) end)
Since it’s going backwards, try making the target angle be -math.deg(math.atan2(delta.Z, delta.X))
nothing changed at all its still the same
fixed it changed it to
gun.gun.base.HingeConstraint.TargetAngle = math.deg(math.atan2(-delta.Z, -delta.X))