i made a turret that follow their mouse and moves to there but it only moves correctly when facing one way

hinge:

positions:

video:

what is it doing:

https://streamable.com/tbkali

what is it suppose to do:

https://streamable.com/qumru9

i made a turret that follow their mouse and moves to there but it only moves correctly when facing one way

hinge:

positions:

video:

what is it doing:

https://streamable.com/tbkali

what is it suppose to do:

https://streamable.com/qumru9

1 Like

Please post your code so we can see what’s going on ^.^

this is what moves it i forgot to post it

`mouse.Move:Connect(function() local delta = mouse.Hit.Position - gun.gun.base.CFrame.Position gun.gun.base.HingeConstraint.TargetAngle = math.deg(math.atan2(delta.Z, delta.X)) end)`

Since it’s going backwards, try making the target angle be `-math.deg(math.atan2(delta.Z, delta.X))`

nothing changed at all its still the same

fixed it changed it to

`gun.gun.base.HingeConstraint.TargetAngle = math.deg(math.atan2(-delta.Z, -delta.X))`