What are you attempting to achieve? Fix unintended rotation.
What is the issue? HingeConstrant is rotating my Mesh, I wish this doesn’t happen, if I rotate the HingeConstraint obviously it will change the direction it moves.
What solutions have you tried so far? Tried to rotate the HingeConstraint
Note that a MeshPart has weight, and that weight may be causing it to lean down.
There may also be other solid parts pushing it.
Try using a BodyGyro or an AlignOrientation.