I have tried so long to solve this, but I can’t get the hip height of my model to function on part objects. My model has a part called HumanoidRootPart and that’s the primary part of the model. Even though the hip height works on terrain, changing it in the test mode has no effect on it. The only parts that are can collide = false are the horse’s lower legs. Changing the rig type to R15 won’t do any better. I feel like I’m missing something very important here. All the help appreciated! Any help is appreciated!
Try setting collide = true for the lower legs and see if it still clips through the part, if it does then that means your part is not-can collide or you’ve done something in the collision groups.
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Yes, it would work that way and I would do so if I can’t get the hip height work. The thing is that I really would like the lower legs to be can collide = false. But seems like I have to just change the collision of the legs.
You don’t necessarily need to change collision of the legs, you can use Collision Groups so that the parts inside of the horse don’t collide with themselves but it will collide with everything else.
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