Hiring a Project Partner for an upcoming RPG (New post) (Delete)

About me:

Hi there! I’m Yaltyx, a Dutch Developer working on a Low-Poly Openworld MMORPG! I’m planning to release our game in the following month and i believe it to be possible with an additional partner.

Our team:

Developer: @Yaltyx (Map Designer, UI Designer, 3D Modeler, Animator)
Developer: Available (Programmer)

About the Game:

Most UI is Complete for the Mechanics I had already planned, A part of the map is also finished. Of course, since it’ll be a 2 man project we’ll do the designing together as we’re both leading the project. It is our project and we are on equal grounds within the project.

About the Job:

I’m currently looking for a Programmer who can demonstrate fluency with Lua to become my partner in this project. I’m flexible when it comes to making progress. There aren’t any deadlines as long as progress is made.

All assets will be provided, so you will be able to focus on scripting.

You must:

  • Have a strong interest in the game concept

  • Be able to give your opinion on ideas and bring in new ones

  • Have initiative

  • Be comfortable with separating server-side coding and client-side coding

  • Have extensive knowledge of Roblox’s API

  • Be able to code in a consistent style

  • Have a strong sense of organization

Payment

Unfortunately, I am only able to offer a percentage of game revenue at this time.

@Yaltyx Project Lead 40% (Map Designer, UI Designer, 3D Modeler, Animator & Everything else)

(Available) Project Lead 40% (Programmer)

The remaining 20% will be going to the group for advertising and commissioned work.

Contact Us

You can contact me here on the Developer Forum although Discord is preferred.
I strongly prefer to have a Programmer whose timezone is max EST not earlier.

Discord: Yaltyx#4159

You must be 13 years or older to apply.

Thanks for reading! :slight_smile:

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Do you have anything coded yet for the game? I think you underestimate how much work a RPG takes to script.

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Can you provide any specific information about the mechanics and functionality of the game?

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What will happen if the game under-preforms? Will the scripters and builders get compensated?

If you simplify the mechanics. it won’t take that long + there is no deadline so we can take as long as we want.

as i addressed in the post, we’ll do the designing together. But we’ll follow the regular RPG mechanics such as:

  • Custom Inventory
  • Professions
  • Quests
  • Abilities

I’m the only builder, so i don’t need compensation. The Scripter however… well percentages are always a gamble. You just have to be willing to take the bet.

How do you simplify Quests, Custom Inventory, Professions and Abilities?

Unless you also program, you can really say how long an RPG will take. Also, in your original post you said you were planning to release in the following month which means you’ll be hammering on your partner to finish for then most likely.

You may lose applicants due to that.

By not making them advanced? They don’t have to be so complicated. And yes i’ve programmed a bit, i can say of myself that i have a very basic understanding of lua. And i have seen people script these systems before. So i know how long they could take. Also, that deadline was an Estimate. at this point i don’t really care about that deadline anymore. I’m trying to get a perfect product, not some rushed game just to harvest some Robux. So no, I won’t hammer the Game to be released by then.

Yes, I’m aware of that. thanks.

Coming from someone with an RPG right now, a custom inventory, ability system, and quest system take a lot longer than you think to make. If you rush the scripter you’re going to get broken work and that’s ultimately going to lead to the games failure. When looking to work for a studio I also like to know how they intend on getting the game popularized. Do you have youtubers, lots of sponsoring/advertising funds, or anything along those lines? Some sort of compensation in the event of the games failure would also be a nice comfort.

Again, i’ve seen a handful of people make these systems. And i know how long they could take. I’m not saying they take no time at all. And like i said before, I don’t intent on rushing the scripter. And i have 2 people that will take part in getting the game popularized. We’ll also hype up the Game through posting progress on twitter for extra players at Alpha launch etc. This will ensure getting people’s attention. And i can’t grant any kind of compensation, I’m sorry. Though if the Applicant has any ideas for Compensation that doesn’t involve Robux or USD then i’m open for it.

If you can’t explain what the “simplified versions” should be like, then it’s not as simple as you think.

I literally can’t even figure out how you would simplify questions, custom inventory, abilities, etc.

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