It seems that your new thread has relatively the same shortcomings as your last thread. It would be nice if those issues could be fixed before pursuit of a secondary thread regarding this game.
I feel that you should throw in a little more effort regarding your game’s description to make it captivating in a way. There’s nothing really enticing to seek with a generic summary of the game, which equates to a simple Roblox City RP. What makes your offer approachable or good?
For monetary concerns, it seems you’re throwing money at the wrong people and being fairly vague about payment. This is not good for a recruitment offer, which is supposed to spark interest in your project and thus bring developers on board.
Music Composers should not be earning a percentage of your revenue, because they aren’t actively maintaining your game. Especially not 20%, if you give them a percentage of earnings anyway. A single audio track should be paid up front and in full value.
YouTubers should not be earning a percent of your game’s earnings, period. They are not developers nor do they have a reason to be given money. This is equivalent to throwing out free money for individuals who haven’t worked on your game.
- Percentages are not easy grabs for offers when you don’t make known the amount of profit you’re currently making. 20% can mean anything: a percentage of 1000, 50 000, 600 000 or however much Robux you have. This especially makes me worried when it’s been mentioned in the FAQ that you can’t guarantee profit. If you aren’t sure if you’ll have the Robux to pay in full for everything you’ve received, rethink your marketing and employment model. Compensation should be prepared for a flopped game if you go through with it.
As for your FAQ, you mentioned something about “referring developers”. I have no clue who the person you mentioned is, nor do I think such recommendations are necessary. Most developers here already are taking contracts from various individuals in and around. What kind of benefit does your “recommendation” have? Do you even have direct contact with the person?
Please do take time to flesh out your offer, assess your current resources and make a comeback. I don’t believe that this offer, as it so stands, is very attractive to any developers right now.
It is crucial that when creating recruitment posts, you understand the materials you have and what you can offer to developers in reasonable quantity. There isn’t much you’ll attain from obscure percentages, in-game perks or things that you can’t guarantee. On the flip side, you should not be throwing around money easily. If your game flops, you’ll have lost more money than you earned. Think wisely about how you wish to pursue the development of your game.