You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
To make fair hitbox for killer and survivor or try to recreate forsaken’s hitboxs
- What is the issue? Include screenshots / videos if possible!
sometime whenever i adjusted hitbox front of killer like this
this what cilent see
However when that was adjusted, the server sometime see this

- What solutions have you tried so far? Did you look for solutions on the Creator Hub?
local pingOffset = 8.6 - 10 * math.clamp(Player:GetNetworkPing(), 0, 0.3)
local velocityOffset = hitbox.CFrame:VectorToObjectSpace(primaryPart.AssemblyLinearVelocity)
hitbox.CFrame *= CFrame.new(velocityOffset / pingOffset)
- this may solution but sometime it very inaccurate for serverside
or i call it “temporary solution”
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local function CreateHitbox(Position,Last)
local hitbox = Instance.new("Part",workspace.Hitbox)
print("buble")
hitbox.TopSurface = Enum.SurfaceType.Smooth
hitbox.BottomSurface = Enum.SurfaceType.Smooth
hitbox.Massless = true
hitbox.Size = Size
hitbox.CanCollide = false
hitbox.Anchored = true
hitbox.BrickColor = BrickColor.Red()
hitbox.Transparency = 0.5
hitbox.Material = Enum.Material.ForceField
hitbox.CanQuery = false
hitbox.CFrame = Position
local pingOffset = 8.6 - 10 * math.clamp(Player:GetNetworkPing(), 0, 0.3)
local velocityOffset = hitbox.CFrame:VectorToObjectSpace(primaryPart.AssemblyLinearVelocity)
hitbox.CFrame *= CFrame.new(velocityOffset / pingOffset)
Debris:AddItem(hitbox,Last)
return hitbox
end
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.
