Hitboxes thats more lenient on ping

I would really like to know if i should switch between server based if the player has below a certain amount of ping then client based if it goes above that. I don’t know if it would help so I don’t wanna go out of my way as of right now to make it if its not gonna help, I don’t want small ping differences to ruin the game but if you have a huge one its gonna be harder but not as hard.

I would just stick with server sided. This is because people could cheat on the client very easily, and people definitely would especially on Roblox. Just stick with Server and you will be fine.

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