The Adventure Club (of which I am the owner) does one of these every year for us to show off our upcoming platformer/adventure games. This year’s been a bit more broad, but Explode1 has put a lot of work into making it special (namely, the venue he’s built is wonderful).
It’s not enabled. Dogon and I are convinced that enabling it will break more than a few things in the game.
It’s not enabled. Dogon and I are convinced that enabling it will break more than a few things in the game.[/quote]
Oh, I was wrong then. If it’s not enabled you can say bye bye to it ever being featured on TNL. ![]()
It’s very nice, but I myself have nothing to make a booth for. (Except scripts :P)
(Which isn’t a bad idea, as I am a “Payed Scripter” since a week and have already contracts
for in total 4400R$, which is 440R$ for me due le damn marketing fees -.-)
One small idea, having to do with the teleports:
Whenever a player leaves (and maybe automaticly every half minute) save it’s location.
That way if he returns (by Play or another teleporter) he appears where he left.
That’s incredible useful with your idea of teleports to and from a game:
You see a nice booth, you visit the place, you return and you’re immediatly again at the booth.