If you’ve ever played Blood Samurai 2 as found here:
You’ll see that if you hold E, your character grips the katana in the sheathe, once you release E you unsheathe the animation. My question isn’t on how I can detect when a player releases E, but how I can actually have the animation hold on that point.
Here’s a gif for anyone who doesn’t want to go in game:
Note how holding E makes the character brace to pull it out.
I have this animation so far which has my character bracing to pull it out, but I don’t know how I’d pause it at the part where the hand reaches the handle.