Holding Animation for Weapons

hey guys, so i have this idea for this animation that I want to hire an animator to create for my game. it’s essentially an idle animation for the player’s character, but the main part is that i want it to hold the player’s weapon. i dont know much about animations, but i wanted originally to make the player’s hands grip onto a certain part of the weapon so that the anim can be used universally but idk if its possible and if i would need separate animations for each individual weapon, so i would like to ask you all for help. if that explanation is confusing, it’s the same idea as a cod character in the lobby holding your weapon. all help is appreciated! thank you!

Don’t know exactly what you want, but this sounds like something Inverse Kinematics is good for.
Roblox natively supports this for R15, but if you’re using R6 you’ll either have to find an IK system for R6 or make one yourself

Hi, @Siightingz

It’s one Motor6D and using the PlaceHolder-tool to make animation then using it to animated to character and tools

or

IK as Motif said