Holographic Shapes

Wanted to show off something cool I’ve made for fun!


Tried out a lovely rainbow hologram effect!


Different shapes can also be applied to it!

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This is really cool! I was wondering if it works with meshes as well? (I assume it does based on the pyramid, but I wanted to make sure)

That… is incredible, amazing work! :astonished:

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This is really cool! How did you make this?? I have never seen anything like this before.

Good job!

Sadly it doesn’t work with meshes that have their own custom shape. For the pyramid’s scanlines, Instead of it being a sphere, it’s more of a cube.

It was made by implementing a scanline system on a module that can run on a forcefield material part.

Once the player requests a function from the module, It first reads the data that the player gave to the holographic shape. Data that lets it know what scanline mesh it should use, and for how it should morph and move as it transitions to each frame.
Before It runs a heartbeat function from the RunService that lets it animate, The module saves the part’s size and the morphing scale on each frame. Once it’s done it runs the loop and generates the scanlines with the responding color, speed, and scaling.

With the module, you can easily change its color with an attribute without having to manually change its other instances like lights, etc. Since the base is also a MeshPart, You can even scale it around a bit with the effect!

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These holographic shapes look VERY cool and good! Nice job on them!

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