Holy omg pls i need help and stop ignoring ive havent slept for months

Im moving a part using a Linear velocity but the part its not affected by physics, i have tried using it before and it does work

EDIT: the part also does not fall in the server or the client and its not anchored

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i bet 50 dollars that you slept in the last couple months

are you gonna answer the question—

no because that’s not the way you’re supposed to title a question

is the part unanchored

Its not-----------------------------------------------

not anchored? or not unanchored?-------------------------------------------------------------

its not anchored-----------------

send picture of the explorer and the linear velocity properties--------------------------------------------------------------------------------------------------------------------------

show us the explorer please, what is the attachment parented to? And what is the linear velocity parented to>

Ignore the weld btw-------------------

wait delete the weld and see it it works, if not try creating a new part, with a new attachment, and then setting up the linear velocity as normal, without adding the weld and then see if it works

i made another one it works now, but I need to do some tweaking and hope that it does not break again

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i think the caused its because of ForceLimitsEnabled when its turned off but im not sure

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It’s not falling because ForceLimitMode is set to magnitude(it can force in any direction) and VectorVelocity’s Y = 0 so its trying to keep the Y velocity zero, so it’s floating, you can fix it by setting the forceLimitMode to Vector

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its not working-----------

Well idk remaked it again and now it works but i feel if i just tweaked some things up its gonna break again its so random