Im moving a part using a Linear velocity but the part its not affected by physics, i have tried using it before and it does work
EDIT: the part also does not fall in the server or the client and its not anchored
Im moving a part using a Linear velocity but the part its not affected by physics, i have tried using it before and it does work
EDIT: the part also does not fall in the server or the client and its not anchored
i bet 50 dollars that you slept in the last couple months
are you gonna answer the question—
no because that’s not the way you’re supposed to title a question
is the part unanchored
Its not-----------------------------------------------
not anchored? or not unanchored?-------------------------------------------------------------
its not anchored-----------------
send picture of the explorer and the linear velocity properties--------------------------------------------------------------------------------------------------------------------------
show us the explorer please, what is the attachment parented to? And what is the linear velocity parented to>
Ignore the weld btw-------------------
wait delete the weld and see it it works, if not try creating a new part, with a new attachment, and then setting up the linear velocity as normal, without adding the weld and then see if it works
i made another one it works now, but I need to do some tweaking and hope that it does not break again
i think the caused its because of ForceLimitsEnabled when its turned off but im not sure
It’s not falling because ForceLimitMode is set to magnitude(it can force in any direction) and VectorVelocity’s Y = 0 so its trying to keep the Y velocity zero, so it’s floating, you can fix it by setting the forceLimitMode to Vector
Well idk remaked it again and now it works but i feel if i just tweaked some things up its gonna break again its so random