Homing Cast is a module that allows you to create dynamic, simulated homing projectiles without relying on physics. For example, it can be used for missiles, spells, or homing bullets.
As @MineMasterTop1gg said, this module was specifically designed for homing projectiles. Adding support for non-homing projectiles would ruin the whole purpose of the module and make it more complicated
It seems the API page is no longer available. Could you fix this somehow? I really need this for my project.
Btw if anyone’s having trouble with getting this to work, do;
local Missile = Caster:Fire(...)
Missile:SetTarget(Target)
My missiles don’t guide without this
Another thing if you see this; do you suggest that I handle this similarly to fastcast where I handle the actual cosmetic bullet purely on the client so it looks good?