Horrendous performance after the latest client update

stil nothing, im guessing we are going to be waiting for a really long time for an update because roblox is unplayable right now.

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Yep, I switched my game to soft lighting because realistic is just 14fps

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Hi! Hope you’re doing well. I just wanted to follow up and see if there are any updates on the problem, or an estimated timeframe.

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oh wow i dont know what happened but it’s working fine now!
Im on version df7528517c6849f7
running on rtx 3060

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We’ve been unable to trace the fix to anything within scripting. If there are any changes or new info, please let us know in this thread.

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is microprofiler showing inaccurate spikes?

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Lag has gotten a bit worse to be fair.

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That doesn’t make any sense. Then why does MicroProfiler show the huge spikes tied back to Roblox’s own systems. We have done our due diligence and even given countless of our MicroProfiler so something is clearly wrong if server / client performance is buckling down after the recent updates and it should be pretty clear as you can clearly see things out of our hands that are appearing and buckling down the game:


Especially since your own co-worker as also said there seems to be a big increase as well.

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I am also having this issue, namely with the lighting service. When I try and run a heavy load revolving around a simple experiment with light manipulation, the test place is super slow

addon: relevant disclosure, I thought this was something I did until @FiveCylinder pinged everybody in his discord regarding it. While I’m not a fan of his business practices or the way him and his cohorts behave, I think that this is a real issue that while it’s only slowing down my “screw around projects”, it’s having real effects on david’s actual game and community.

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what does this have to do with a bug we are reporting

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We agree that there’s a regression in performance! But we haven’t yet found the issue. We’re pretty sure it’s not within scripting, but it could be in any number of other areas. I’ll bump the investigation internally to make sure it gets followed up on.

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I can also confirm this, I was playing ultimate driving yesterday and my client was chugging at 10-30fps the whole time which is borderline unplayable. My system was basically idle so this was not a resource problem.

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Hi all. If you’re still experiencing performance issues, do you have the “MaterialVariant Alpha Mode” beta feature enabled? And if so, could you try disabling it and let me know if the performance issues go away?

Ours was off by default, little confused on how a studio beta feature would affect other peoples clients as isn’t it a studio beta (hasn’t been released to other clients)?

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Just started occurring on my Mac if it helps.

I get a lot of WaitOnGpu which also seems to hold up frametime.

Microprofiler if needed

microprofile-20260309-153144.html.zip (3.0 MB)

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So, are there any updates on this? Performance kind of matters yaknow.

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