So i am making a tool for my game OLD BOI - Roblox that is basically a hotdog made with meshes you can eat, but this keeps happening.
This is some more detail about the mesh’s properties:
local tool = script.Parent local function onEquip() end local function onUnequip() end local function onActivate() end local function onDeactivate() end tool.Equipped:Connect(onEquip) tool.Unequipped:Connect(onUnequip) tool.Activated:Connect(onActivate) tool.Deactivated:Connect(onDeactivate)
How can i fix this so the tool appears in the player’s hand?
Also if @O_Tommyxo (ThatTommyFreedom) replies its because he is making it with me.