I have a hovercar that uses raycasts from each of its’ corners to hover a fixed height above the ground, however, there is a huge problem that happens when it reaches a high enough speed and tries to climb up a ramp that has too much angle: the hovercar will lower/sink to the ground. I have tried several implementations of the hovering forces, but the problem still remains.
I have been searching for a solution to this problem for about a week now but I have found zero useful information. If anyone has any idea how to solve it, please let me know as I have legitimately been losing sleep over this.