Are bricks just meshes or are they similar to voxels?
What bricks
parts. The things most stuff is built with
Why are you interested in this by the way? Just asking.
Parts are indeed meshes. A mesh is a shape that’s made of triangles, which corresponds to what a part is.
i was mainly wondering if making a scene out of parts would be more or less optimal than creating the same scene as a single mesh, probably having the collision either be another more simple mesh or done with parts
Making everything in a single mesh would be better for performances, but the big draw is about the texture limit. However, parts can be slightly less performant since they’re all instances apart, but it keeps a quite nice result.
The best you can still do is to try to make your scene with multiple meshes, or find a one-sided meshpart (I’m using this right now for a showcase) that will allow you to create scenes without having to render extra triangles.
Parts are very optimized. They’re native and also use Instancing
What I meant by that is: your wall might require 2 tris whereas using a part will make you use more of tris for almost nothing. But yeah, you’re right here.
Parts also have an unnecessarily high amount of vertices - 24. a cube only needs 8, so a custom cube mesh may be more optimal than a standard part.
how? i thought bevels were removed
Because Roblox.
You can see for yourself if you don’t believe me, import a part into a 3d software and count the vertices.
So much for the “optimization/performance” excuse they always use to not add basic long requested features…
It could just be the object exporter not putting indices into the mesh. Adding indices is such an easy optimization I can’t see why they wouldn’t do it.
Nevermind I just tested it, yeah you’re right. I’m a total dumbass