How are game stats on items/currency decided?

I have been scripting for about a year and I see games like apocalypse rising 2 with stats on weapons, like accuracy, or damage. But how are those game stats configured to make the game well designed, thought out, and fun?

Mainly balancing.
if it’s damage is too high, make it’s recoil high, and vice versa.
low ammo? make it’s damage high. (well depending on the weapon.)
alot of ammo? make it’s damage low. (as i said, depending on the weapon.)

Yeah and while playtesting you can find issues with your game. For example a slow shooting weapon that one-shots can be very op, what you could do instead is making it do around 90% of the damage.

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