I did a punch animation, and I want to know a way (as light and lagless as possible) to check if the player’s hand punches a Part (which I made is a giant stone, so it’s a meshapart), the reason why I want it to be light because it’s going to have a lot of areas to punch, so I’ll need to check all areas every time players punch
I looked for some alternatives but they told me that they cause a lot of lag, so I need a solution with as little lag as possible