How can I align the player with the body in vr without blocking rotation

I’m working on a vr movement system right now, my end goal is to create a full physics based movement system with climbing and crap, but at the moment i’m just concerned with this, since it’s proving to be pretty annoying

my movement is based off the default vr movement for when you set the camera mode to LockFirstPerson, and it works pretty well, i managed to make arms and a head that follows the camera, but i’m still having trouble aligning the player with the body

if i don’t try to align it, the vr head is completely off center
image

which is why this is such a big problem, i tried using RecenterUserHeadCFrame()

but that completely stops me from being able to look left and right, any ideas on what i can do?

i tried setting the cframe of both the camera and the character but that just made me move infinitely in a random direction

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did you ever find the solution?