How can I "attach" a trail to a moving ball?

If you have ever tried to put a trail in a sphere, you would know that the trail follows the balls rotation, creating little arcs. Right now, I am running a loop that changes a brick’s CFrame to the ball’s CFrame. The trail is attached to this brick, and is keeping the trail straight and level, but the brick has a hard time keeping up with the ball.

I also wanted to check to see if the ball is going a certain speed to enable the trail, but putting all this in a loop just doesn’t seem like a good idea.

What should I do?

Couldn’t you use an AlignPosition constraint for this?

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How can I prevent the trail from being wavy?

EDIT: My bad! Attachments were asymmetrical.

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